How to Debug by Splitting the Problem Space
Suppose, for example, you created a program that should do ten things in a sequence. When you run it, it crashes. Since you didn’t program it to crash, you now have a mystery. When you look at the output, you see that the first seven things in the sequence were run successfully. The last three are not visible from the output, so now your mystery is smaller: ‘It crashed on thing #8, #9, or #10.’
The key to divide and conquer as a debugging technique is the same as it is for algorithm design: as long as you do a good job splitting the mystery in the middle, you won’t have to split it too many times, and you will be debugging quickly. But what is the middle of a mystery? This is where true creativity and experience comes in.
Once you have evenly subdivided the space of all that can go wrong, you must try to decide in which space the error lies. In the simple case where the mystery is: ‘Which single unknown line makes my program crash?’, you can ask yourself: ‘Is the unknown line executed before or after this line that I judge to be executed in the middle of the running program?’ Usually you will not be so lucky as to know that the error exists in a single line, or even a single block. Often the mystery will be more like: ‘Either there is a pointer in that graph that points to the wrong node, or my algorithm that adds up the variables in that graph doesn’t work.’ In that case you may have to write a small program to check that the pointers in the graph are all correct in order to decide which part of the subdivided mystery can be eliminated.